Dan Milward
Beginning Kaiako | Games & Technology | Creative Learning
Wellington, New Zealand
Three things I'm proud of, made for creative learners everywhere.
A free Digital Technologies programme for years 7 to 10 that weaves together coding, culture and creativity. Co-created in Pōneke with teachers and Māori advisors, it takes students from computational thinking through game design to a finished Aotearoa-themed game.
Open Te Hiko TākaroA browser-based game maker that has helped millions of young people learn creative coding by building and sharing their own video games, animations and interactive stories.
Open GamefrootA no-code tool for writing and publishing interactive, branching stories, with an AI assistant for beating writer's block. Built in New Zealand and used by schools, councils and creatives.
Open StoryMateExperiments of a beginning kaiako. Please feel free to tinker and peruse my creations. These are things I've developed to assist me as a teacher, to help young people learn or just for fun.
Sort the sentences, spot the odd one out, and build your own story.
Learning objective: Learning new words, developing knowledge of story elements
An interactive clock. Drag the hands, watch the sky change from day to night, and set the time you're asked for.
Learning objective: Reading and setting o'clock, half past, quarter past and quarter to on an analog clock, and connecting the time to the part of the day
A matching pairs game with slowly spinning solids. Flip two cards, find the pair, name the shape.
Learning objective: Recognising and naming 3D shapes and matching the same shape seen from different angles
Downloadable templates: a sentence builder and a draft card template.
Learning objective: Learning new words, developing knowledge of story elements
A blank template for modelling analog to digital time with Year 2 students.
Learning objective: Reading and writing quarter past, half past and quarter to on analog and digital clocks
A printable worksheet: read five analog clocks and write each time on a digital clock. With an extension sheet.
Learning objective: Reading quarter past, half past and quarter to on an analog clock and writing the time in digital format
A printable worksheet: read the digital clock and draw the hands on the analog clock. With an extension sheet.
Learning objective: Reading o'clock and half past on a digital clock and drawing the hour and minute hands on an analog clock
A cut-and-match activity for early finishers: twelve o'clock pairs, plus a harder set with quarters and halves.
Learning objective: Reading o'clock, quarter past, half past and quarter to on an analog clock and matching each to the time in words
Draw a line from each digital time to the clock that shows it. A worksheet plus two extension sheets for fast finishers.
Learning objective: Reading o'clock, quarter past, half past and quarter to on an analog clock and matching each to its digital time